Twinlight – Souls of Niberry
Finally after a long and busy year, the final result of the Master Degree in Animation & Digitals arts for AAA VideoGames has seen the light. Twinlight Souls of Niberry is a Videogame crated by a group of 21 students.Coders and 3DArtists working together as a team. Recreating a real work environment in a AAA…
Character Desing
As a 3D Artist is very important to understand and follow the Design team references an specifications. Is when you have this basic things clear that you can star improvising and be proactive with your point of view. Always be loyal to the references but never get stuck in what is said. It’s important to…
PBR Materials & Substance Painter
This is my first approach to substance painter. I knew for years that this was a powerfull tool but now I have finally understand its potential testing pipelines during the Master Animation & Digital Arts for AAA Video Games classes. Texturing and mappings is essential when you work with low poly models. This is the…
Shiva and Kali
Master Animation & Digital Arts for AAA Video Games The goal of this excersise was design and model two game characters, one heroe and one villain. 13K Triangles per character, 4k textures and RT implementation. This excersise was a huge challenge for me because model a characters was something I have never done before. Desing,…
Props
In films and theatre: “All the objects used by actors performing in a play or film.” This is how dictionaries define the term “prop”.We could also add Video Games in this definition because this term is also used when we talk abou all the object we can find in a Game Level. In this exercise…
Character Design
What happens if you merge together an Unicorn a Triceratops and a turtle. That the result becomes something similar to a Pokemon I present you what I like to call TORTUGALOPUS. It was fun to work on this exercise. See hole process below.
Rubber Sword
One of most important features of all video game 3D models is the Poly count. Low poly models must be optimized for low memory usage. This is not a triviality, that’s why when you work in a 3D model for video game implementation every single poly count. This optimitzation should be take into acount from…
Mechanic Bee
One of the most important things on creation is design. Character modelling is not an exception. Is very important to expresse all your ideas into a piece of sheet before star working. Imagination is a wild animal that do not understand of boundaries, as a 3D artist we must not forget that creativity have certain…
Mr Potato
This is the result of a Modelling excersise carried out after my first lecture in the Animation & Digital Arts for AAA Video Games Master. The challenge was to model a characters using only FFD 3DStudioMax modifiers. This is my tribute to Mr Potato Redendered with Arnold Render and Autodesk 3DStudioMax.
GAMIFICATION
Gamification is the application of typical elements of game playing (e.g. point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service. The last years, with the improvement of mobile phones processes and power a bunch of App’s have…