Master Animation & Digital Arts for AAA Video Games

The goal of this excersise was design and model two game characters, one heroe and one villain. 13K Triangles per character, 4k textures and RT implementation.

This excersise was a huge challenge for me because model a characters was something I have never done before.

Desing, Sketch, Volume sketch, Topollogy,Dynamesh,Z-Remesh,Z-spheres, UVW-Mapping,Texturing, Polypaint, Baking Maps…these are only some key words that illustrate how complex a Low Polly modelling pipeline can be.

This is the final result, I hope you like it.