The goal of this excersise was design and model two game characters, one heroe and one villain. 13K Triangles per character, 4k textures and RT implementation.
This excersise was a huge challenge for me because model a characters was something I have never done before.
Desing, Sketch, Volume sketch, Topollogy,Dynamesh,Z-Remesh,Z-spheres, UVW-Mapping,Texturing, Polypaint, Baking Maps…these are only some key words that illustrate how complex a Low Polly modelling pipeline can be.
This is the final result, I hope you like it.