This is my first approach to substance painter. I knew for years that this was a powerfull tool but now I have finally understand its potential testing pipelines during the Master Animation & Digital Arts for AAA Video Games classes. Texturing and mappings is essential when you work with low poly models.

This is the equation:

Correct Low Poly mesh + Correct UVs + common sense in substance painter = Great results in very little time.

Substance I-Ray render
Substance I-Ray render
Painting and Texturing UVs

by gtb_distopic
on Sketchfab